These ailments can stack with the above ailments without overriding the others.Ī stunned unit cannot act for the rest of the turn. They are separated from both ailments and binds in EO2U's Monstrous Codex information. Whether these count as ailments is ambiguous. Plague acts the same as poison, with the addition that it can spread from one unit to another at the end of each turn. Its damage is typeless and the amount is determined by the skill that caused it.īlind greatly reduces accuracy and prevents the affected from dodging. Poison inflicts damage to the unit at the end of every turn. If that happens, it will also be unable to dodge that turn too. A panicked unit will use its regular attack on a random ally or enemy.Ī paralyzed unit may fail to perform any action on its turn. Panic prevents a unit from being commanded. Any attack will remove this status, but will also deal extra damage. When a unit with Curse deals direct damage, it also takes half as much damage itself.Ī sleeping unit cannot take any actions or dodge. Against enemies, it has the same effect instead of causing instant death.Ī frightened unit may seize up, losing its turn and some TP. However, it gets cured at the end of the turn and after battle just like other ailments. Of the three Pumpkins, Flygourd is usually the most offensive one, focusing less on status effects compared to the others. Set in Etria, a small village at the edge of the fabled Yggdrasil Labyrinth, heroes from all over the world are drawn to the challenge of. Flygourd (also refered to as Hell Pumpkin and Dazing Pumpkin) is a recurring enemy in the series, and is part of a trio of pumpkin FOEs, often associated with each other and sometimes even fought together. It still prevents all action and increases defense. Etrian Odyssey launches across Europe on 6th June 2008. In Etrian Odyssey V and Etrian Odyssey Nexus, Petrification is changed significantly. A petrified player is considered incapacitated when checking for a Game Over or a forced line swap. The only differences are resistances and conditional drops.Īgainst a player, it prevents all actions and does not wear off at the end of a turn or at the end of battle, but also increases defense. Ailments higher up on the list will always override all others with a lower priority.Īgainst an enemy, Petrification has the exact same function as Instant Death. The ailments are listed in order of a hierarchy.
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